Topics covered in this article:
- Input Configuration window
- Setting input assignments for beds/width and objects
- Creating and managing groups
- Assigning inputs to groups
- Input descriptions
The default input configuration in the Dolby Atmos Renderer assigns the first 10 inputs to a 7.1.2 Bed and the remaining 118 inputs as Objects, for a total of 128 inputs.
The use of a single 7.1.2 composite Bed is sufficient for most music projects. If any tracks are assigned to Objects, the Bed input may be used to isolate multi-channel Reverb returns, delays and any audio assigned to the LFE, in order to facilitate mastering of stereo versions. Depending on the DAW used, the first 10 inputs may not be used at all, as only mono or stereo busses may be available. While this is the default input configuration, any inputs beyond the first ten can be used for additional Beds as needed.
Examples of multiple Bed workflows are covered in our self-guided post-production training.
With Pro Tools Ultimate , the I/O configuration of the DAW must match the input configuration of the Renderer. This can be done manually, or by choosing Default > Use Atmos Renderer in Pro Tools I/O setup, which will load the current input configuration from the Renderer directly.
Modifying the Input Configuration
Modifying the input configuration should start without a master file open. Groups can be edited with a master file open (and unlocked), but input assignments and descriptions cannot be modified.
Open the Input Configuration window from the menu bar by choosing Window > Input Configuration or by pressing Command+I (Mac) or Ctrl+I (Windows).
The columns across the top of the Input Configuration window are labeled:
- Input – 1 to 128
- Assignment – Clicking any input assignment allows changes to the existing input assignment from a drop-down menu. An input can be:
- set as Unassigned ---
- set as an Object
- set as the first (left channel) of a Bed
- Bed widths can be (2.0, 3.0, 5.0, 5.1, 7.0, 7.1, 7.0.2, 7.1.2)
- Assigning an input to a Bed will overwrite the assignments to subsequent channels of the Bed width; e.g., assigning Input 11 to a 7.1.2 will overwrite the assignments for inputs 12–20. A warning dialog box will appear confirming this.
- Any inputs can be assigned to Beds. They do not have to precede Object assignments. Beds and Object assignments can be interspersed to keep stems together.
- Changing assignments will overwrite existing input descriptions and Group memberships.
- Inputs assigned to a Bed can be displayed as expanded or collapsed using the arrow to the left of the first input assigned to that Bed.
- Signal – The same colors (green, yellow, red) are used in the main Renderer window to indicate input level.
- Description – This free-form text field also allows for sequential numbering of contiguous Object assignments. When Pro Tools is connected to the Renderer, up to 32 characters from this field are displayed in the Pro Tools I/O Setup Bus page in the Mapping to Renderer column. Input descriptions are useful for keeping Pro Tools sessions and the Renderer input configuration organized. To enter a description:
- Click within the input under the Description column header to bring up the entry box (defined by a blue outline).
- Type in a description and press enter when finished.
- To use sequential numbering in the description field for contiguous object inputs:
- Click the input assigned to an Object; the input will highlight in grey.
- Shift-click another input to highlight a range of inputs assigned to Objects.
- Click within the first highlighted input under the Description column header to bring up the entry box defined by a blue outline.
- Type in an entry followed by a number, e.g., FX Object 1.
- Hold down Control+Option+Command and press the Return or Enter key on the keyboard.
- The highlighted inputs will share a description followed by incremented numbering.
- Inputs assigned to Beds can be selected in the range as well but will not have numbering applied.
- Group – Groups are used to group together a collection of Beds, Objects, or both for re-rendering. The primary use of groups is to create channel-based stem outputs by grouping the audio for a specific stem together: e.g, instruments - Drums, Bass, Guitar, Keys; or mix elements - reverb returns, delay returns, and LFE.
- Note: The Renderer Input Configuration window is prepopulated with post-production specific group names, but custom group names more applicable to music production can be added as needed.
To assign an input to a group:
- Click any input under the Group column header to bring up the drop-down menu of available groups.
- Multiple inputs can be assigned to a group at the same time by using Shift-click to highlight a selection of inputs prior to the group assignment. This method is used to assign a bed and objects to a Group.
- Group assignments can be made to an existing .atmos master file that is unlocked for editing.
- Group assignments are commonly used for stems.
- Clear all – Clears all input assignments. There is no warning dialog.
- Use default – Reverts to inputs 1 through 10 assigned to a 7.1.2 Bed and inputs 11 through 128 assigned to Objects. There is no warning dialog.
- Groups – Opens the Groups dialog. This is where custom groups can be added, deleted, or edited. By default, the groups list is prepopulated with four standard groups commonly used in post-production: Dialog, Music, Effects, and Narration. To add and delete custom groups:
- Click within the free text field defined by a blue outline.
- Enter the custom group name and click Add group.
- The custom group name will now appear in the group list and in the available group list drop-down menu when assigning inputs.
- The custom group will display in the list with an x next to its name, indicating that it can be deleted.
- Click on the x to delete a custom group. If any inputs are currently assigned to a custom group, a warning dialog will appear.
- Custom Groups can be added to and modified in an existing .atmos master file that is unlocked for editing.
The input configuration is written to the master file and will be loaded along with the file. Input configurations can also be exported as part of a file that includes Binaural and Re-render configurations.
Any input assignments to the Standard Groups of Dialog, Music, Effects, and Narration can also be optionally displayed in the main Renderer Window > Object View.
The Dolby Atmos Binaural Settings Plug-in
The Dolby Atmos Binaural Settings plug-in can be used to make input assignments remotely from the DAW. Other functions of this plug-in are discussed in a subsequent article.
This plug-in can be inserted on any mono or stereo track and establishes communication with the Dolby Atmos Renderer independent of the DAW. The connection to the Renderer is established by entering the IP address or hostname of the external Renderer, or entering localhost if the Renderer is running internally.
Status indicators appear in the lower left corner of the Renderer UI for both Input Configuration and Binaural Render Mode. These will either illuminate blue (connected, remote control is applied to input, and plug-in and master are the same) or orange (plug-in settings differ from an open master).
This is also indicated in the Input Configuration window.
With an editable master file open, use the Copy settings from Input to Master button from the Binaural Render Mode Windows to conform the master. Changes made to Group assignments from the settings plug-in can also be written to an open editable master file from the Input Configuration window using the Copy groups from input to master. Once done, the corresponding status indicators in the main Renderer window will change to blue.
Next: Module 7.3 – Re-renders
Previous: Module 7.1 - Module Objectives